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Shannon Lee: Architectural Design I

Project 01: Fibonacci Cube

This project was about researching and exploring a classical element of my choice and creating an architectural design incorporating the element and the concept of Fibonacci sequence. The project started with understanding the chosen element which for me was water then the Fibonacci sequence. We used that to build the basic 3 plane model then the final cube model in both physical (cardboard and drawing) and digital (SketchUp) versions then lastly presenting it to classmates and (professional) juries. 

​
​
Picture

Element Research

Picture
Element Investigation Collage
I decided to choose water as the element being researched in this project. 
Before my research, I simply thought of water as “liquid with various bodies or forms.” In the process of researching this element, I was able to discover properties and characteristics of water.
​Water is heavy, it flows, and it also sinks. 

In architecture, water is alongside, above, under, and even directly used in the design. 

​​​

Drawings and Model

Picture
Plane Study Drawing
Picture
Plane Study Model (SketchUp)
Picture
Plane Study Model (SketchUp)
When I thought of water, the word “flow” and the flowing motion of the bodies of water came to my mind. 
I constructed the 3 plane model in a way that resembled a river or a stream. 
All 3 planes lay horizontally on the surface in a descending order of size. This was to represent the action and behavior of water that flows from a high, large body of water to a low and small body of water (i.e. river or stream coming from a lake or a reservoir). 

​
Picture
Final Cube: Isometric
To continue with the flowing motion, there is a dense composition on the right side and towards the bottom of the model to emphasize the behavior of water. On the top, the structure of the basswood creates another cube structure with a descending flow similar to a stair (geometrically “flowing”). The plane resting on top of the original 3 plane model (blue colored) creates another image of water (horizontal motion) such as a still large and tranquil body of water on a highly elevated land with a rushing river, a drainage/sewage system found on edges of roads absorbing water into the underground pipes or even a glory hole in lakes. 

​​
Picture
Final Cube: Model
Picture
Final Cube: Interior Perspective (SketchUp)

Project 02: UN-plug Cabin


​Project Element
: Air
​
Project Biome: Temperate Rainforest
This project’s objective is to design an Unplug/Getaway by randomly selecting one of four classical elements and seven biomes.
​For this project, the class was to create a design for the Unplug Cabin where guests unplug from their current world and to connect (emotionally and physically) to nature and the element. 

Research

The research process mainly consists of having Zen (relax and create) time and the internet searching. 

During this time I found that:
  • In this biome, trees are tall in height to reach the sun in the heavy vegetation. Climate is rainy with mild climates. 
I researched a wide range of information for the biome like animals, vegetation, climate, sky, the wind, oxygen production, and architecture built in the area.
  • Air could be interpreted in various ways such as fog, wind, oxygen, physically felt or seen by eyes.
​​I researched the characteristics such as emotional, spiritual, physical, scientific parts to air. 

​Characteristics in both factors are related to being high and making people look up.
Picture

Made with Padlet

Project Site

Picture
Oregon, U.S.

Cabin Arrival Method

Picture
Ziplining

Concept Design

My first initial ideas were reflected from the concern of the rainy climate of the temperate rainforest. The designs that I created differed by what kind of roofs (slanted or dome) the cabin would have then how to incorporate element air to the cabin design.
Created by the design inspiration from Hanok (Korean traditional house), the elemental connection area became the arrival area as the balcony and the living room became an area of connection with the outdoors. The usage of glass material and natural materials like wood increased as the design progressed. The ways of entrance (doors) and the movement of people were continuously considered and adjusted.
From the first concept to the final, there have been many changes to the small details of the design but the ideas of having windows, glass walls, slanted roofs, skylights and natural materials continued.
​

Final Design

The final design of the cabin has a finalized concept as “The Look Up Cabin” due to its tall appearance similar to the trees in the biome and the given meaning of “looking up” from devices to see, feel, and connect to nature.
The materials used in this cabin consist of glass (exterior walls, sliding glass doors, operable glass wall, windows, balcony, skylight), natural materials (such as wood partition walls, mesh/grid details on exterior design, floors, etc.) to emphasize the empty, open, and spacious characteristics of nature and air but also looks compact like the temperate rainforest’s heavy vegetation. Many parts of the cabin have glass or windows, such as the operable glass wall in the living room inspired by Olson Kundig's Chicken Point Cabin, to allow the guest to easily come in contact with air outside but privacy and comfort continues to be there with the presence of walls. Stairs, ramp, and steps allow guests to move in different ways similar to the movement of air.
​From the start to the end of the project, changes and adjustments were continuously made to design a space where the biome and element could be connected then the guest to be connected to that space. 


​
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    • Advanced Studio >
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      • Research: Fort Worth Hotel
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  • FORMSPACE: Fall 2016
    • Architectural Design Studio >
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    • Advanced Studio >
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  • Time: Spring 2016
    • Architectural Design Studio >
      • Research: The Zombie Apocalypse
      • Johnny
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    • Advanced Studio >
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      • Dominic
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    • Fourth Year Studios
  • 9th Ward 10: Fall 2015
    • Hurricane research >
      • What Is a Hurricane?
      • Hurricanes Past and Future
      • Hurricane Resistant Design
      • Self Sufficiency
    • New Orleans Research >
      • Climate/Geography
      • Culture/Vernacular
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    • Urban Analysis
    • Architectural Design Studio >
      • Jonathyn
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  • Urban: Spring 2015
    • Project Research: Bridge of Houses >
      • Trinity River Corridor
      • Mixed Use
      • Highline Park
    • Project Research: Detroit, Michigan >
      • Site Selection
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    • Architectural Design Studio >
      • Research: Urban House Types
      • Tate
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    • Advanced Studio >
      • Shipping Containers-Project Precedents
      • Cooper
      • Jarrett
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      • Jacob
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      • Erik
    • Career Prep
  • Rural: Fall 2014
    • Project Research: Rural Culture and Geography >
      • Shipping Containers - Physical Characteristics
      • Rural House Types
      • Rural Community
    • Architectural Design Studio >
      • Ambar
      • Andriel
      • Nelson
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      • Cooper N
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      • Josh
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  • Morphology: Fall 2013-Spring 2014
    • Architectural Design Studio >
      • Research - The Camping Hut
      • Ivis
      • Isai
      • Carlos
    • Advanced Studio >
      • Research - Millennial Live/Work Building
      • Research - Nine Square Grid House
      • Daniel
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      • Lexi
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    • Practicum Studio >
      • Prairie Park Visitor Center
      • Andrew
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      • Stone
  • Architecture in Motion - Spring 2013
    • Route 66 Projects >
      • Route 66 Sequence
      • Route 66 Geography >
        • Northern Grasslands
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      • Cadillac Ranch History
      • Stone
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      • Jacob
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    • Dallas Mixed Use Building >
      • Stone
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      • Jacob
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  • New Orleans Ninth Ward - Fall 2012
    • Redesigning the Lower Ninth Ward >
      • Urban Analysis
      • Andrew
      • Shannon
      • Stone
      • Austin
      • Colin
      • Alex
    • NOLA Research >
      • The Founding of New Orleans
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      • People, Culture, and Industry >
        • Uniqueness of New Orleans
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