PROJECT BRIEF
Craft- an activity involving the skill of making things by hand. The project we have been assigned requires craft implemented into the building we are creating to bring awareness to the slowly dying work of craft guilds. Both the community interaction, interaction with the residents of the site and the guests who come and visit, and the collaborative workspace, workspace for the twenty craftsmen, ten masters, and ten apprentices, so they can work on their crafts to show to the world, are made to help bring awareness. The location of these two buildings is near the middle of the site because the trees in that area are thinner, which can help reduce the amount of damage done, further preventing environmental damage. Additionally, landscaping will be used to replant vegetation that was removed due to construction.
DESIGN CONCEPTS
The design concepts are rough models/sketches made to convey the idea making them more quantity production-based than quality-based. Below this text are three designs out of multiple sketches and models. The purpose of these sketches/models is to signify the craft creation process. Guests see and immerse themselves in the process of creating craft by seeing and experiencing the work firsthand. The visits will be more memorable and create a sense of curiosity towards this dying work, reviving it through the uses and designs of the buildings.
This first model presents the craft process by having the guests literally watch the masters and apprentices work together in the rooms to watch the process. The end holds a gallery, which shows the timeline of a craft, material, shape, to refinement, forcing visitors to use their eyes to see the process instead of looking at a phone, a mass-produced industrial product, allowing for craft to be more prominent.
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This model shows the guest's craft by initially teaching the process, allowing guests to create their craft and take the final product. However, after they move outside, visitors are greeted by many platforms in which they place their crafts to create a piece made by the community. The community piece brings the community closer and shapes a craft made by the visitors and craftsman, building a connection between the visitors and the pre-existing community on site. Additionally, as the guests leave the area, they are not left with the final product but the process of craft.
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This building was originally four gallery spaces in a market area; however, it was changed to four hands-on learning areas into a guest-craftsman lecture hall to show the process of craft through the hands but also the process verbally. The hands-on/verbal learning would allow for a more diverse pallet of learning, allowing the experience to assimilate with a variety of guests. The multiple teaching methods would allow for a more dynamic experience, making the trip more memorable.
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FINAL PRODUCT
The final product consists of a detailed model in both revit and real life at 1/8" = 1' scale. The final product on revit requires a floor plan, with named rooms, a site plan, an elevation, and a 3D view.
COMMUNITY INTERACTION
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The community is a combination of two concept designs. The building shows four hands-on learning areas into a guest-craftsman lecture hall to diversify the teaching method, as said earlier. The park is where visitors will leave the crafts they created to build the community craft, only leaving the site with the process of craft. The building uses stones in the walls, so the walls are a form of the craft themselves forming with the grass roofs is not only sustainable, but since the height of the building is lower than most buildings, the community interaction blends into nature reducing the impact on the environment by disguising its self as earth.
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COLLABORATIVE WORKSPACE
The collaborative consists of the design concept that had the guests use only their sight, forcing a decision to watch the building over their phones, a mass-made product. The gallery shows the timeline, which starts with the material, then transitions into shape, then refinement. The building contrasts with the community by being more of a solo experience. The building is used to separate the residential and the public by imitating a tree. The top of the building is soil to encourage plant growth on top and to further become a tree life structure blending into the environment. Additionally, the building connects to the community interaction by using similar materials to make it seem the earth has made these structures rise from the ground instead of being man-made structures.
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