HI

​INTRODUCTION TO CRAFT:
WOODWORKING

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​When we were first told to create a collage describing or showing our definition of craft, the first definition that came to mind was; "the creation of a new subject through the use of multiple unrelated objects." To better exemplify this definition the thought of how many different buildings and people come to create a city came to my thoughts. With the use of tower like objects like the personal computer or battery pack I created skyscrapers. 

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​I was then assigned to study the craft of an architect through their works, I was assigned Pritzker Architecture Prize recipient Francis Kéré. Kéré is an architect who is based in Germany, coming from a village in Burkina Faso; he moved to Germany to study architecture where he earned scholarships to further his education. Kéré started his architecture career by working in his home village, because of this there were many parameters and issues that he had to work around to be able to finish his designs. Dealing with limited resources and the harsh climate help to chisel his craft, for example in his design of the Serpentine Pavilion; you could see clear inspiration from his culture, almost as if he had brought a piece of his village from Burkina Faso to London. 

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​Our class then chose four different crafts to study and explore deeper, out of the four chosen; I chose to study woodworking more thoroughly. From woodworking, the four main components of the craft are carpentry, furniture building, woodturning, and chiseling. Those four going from large-scale to small-scale in that order. Carpentry creates products that are much larger in comparison to the other subjects, creating window frames and buildings; while furniture building has to deal with the creation of furniture such as, tables and chairs. Woodturning is the creation of wooden products through the work of a wooden lathe by cutting and forming shapes, creating objects like handles, vases, and handheld materials; chiseling is the detailing of wooden products, chiseling is the process of defining products.  

​CONCEPT
DESIGNS

Throughout all of my concepts I have four main rooms set for different purposes; the first is the carpentry room which is made slightly larger to the woodturning room due to the size difference in their products, in the carpentry room the students will deal with large-scale products and materials, being used to also create furniture. Moving onto the woodturning room, which are the smallest rooms in all the concepts, they are used to create handheld objects like bowls; this room will also be used for chiseling, finalizing products before being brought to the showroom or display rooms. The showrooms are set in place to show case the products that the students have created, showing the progression and mastery of their craft. The final room is the storage room, this room will be used as storage for materials, tools, and products that are either not ready to be showcased or have been chosen not to be shown. 
For my first concept I tried to fit all the components into a rectangular shape, having the storage room at the center as well to provide easy access to all the rooms. In my second concept I went towards a more circular design, but with wood the material is very rigid; without the use of steam most of the time the material is very solid. In my third concept I went back to a more rectangular base, trying to make the design more rigid like the property of wood. In the third concept I added a shute between the carpentry and woodturning rooms to promote sustainability. If the carpentry students had a piece of material that was too small for them but was good for woodturning, they would send the piece of wood down the shute to the woodturning room. I had originally planned for the shute to be a large funnel from a second story carpentry room into a first floor woodturning room, but due to safety concerns that concept was changed. 

AUTOCAD:
FLOOR & SECTION PLAN

My revised concept was designed with the intention to represent wood being cut, the cut in my design would be an open walk way between the two halves of the building; I also added the shute idea from my third concept. In my revised concept in AutoCAD I decided on changing some small details of my sketch. Instead of having the cut be completely open, I decided to add on two large sliding doors on each side to provide better protection from the weather; I also removed the doors and added large openings to create easier movement between the rooms for a more cohesive work environment. 

WUNDERKAMMER DESIGNS:
DRAWING & MODEL

For the final part of my first project was the wunderkammer designs, both the drawing and model were the pieces I took the most time and struggled with the most. For my drawing I took the outline my revised concept as a base, and I added a wooden flooring pattern between the halves to try and exhibit my craft in the drawing. To contrast the brown or burgundy color of the wood I used different shades of blue to help highlight the designs. 
​
Moving onto my model, I had recently been hiking with my friends when we saw some pieces of wood that had been left behind in a construction zone; it was evident that some time had passed  since they were put there because roots from the nearby vegetation had started to break down the wood. In my model I tried to exhibit this passage of time, with the use of the roots being wild and everywhere to simulate the same effect. I then lined the walls of the model with ceiling pattern that is used in wooden designs to showcase the use of carpentry in woodworking. 

​PROJECT 01: REFLECTION

From the start to the ending of my first project in my Architectural Design II class, I strived to produce the best for each assignment and segment. While towards the end of it my work may have worsened in quality, I was still able to grow during this process. Learning from the mistakes I made from each assignment to building upon to the next; for example my concept, without the first three concepts I had originally sketched I wouldn't have been able to think of my revised concept that would be my final concept. Using all I learned about craft from the first half of this class, I'll build upon the knowledge I have gained to output a greater quality and quantity of products. 

PROJECT 02

In the second semester of this class we were assigned to either create a residency for the faculty or a dormitory for the students  of the university the architecture courses were designing. I chose to create the student residency, being placed above the metal working students in the master plan. We had to design a building that would be able too sustain twenty students, abiding to their needs; such as, restrooms, showers, food preparation spaces, and sleeping spaces. Having other necessities like multiple stairs and an elevator based on how many stories our building was.  

CONCEPTS




We first thought of twenty four designs through the use of parti designs, which are shapes and lines used to create very basic designs and patterns. Which we then selected five of the original twenty-four, we then went more in depth with the patterns to move-on with those parti designs, we then selected three from the five which we created an elevation and floorplan to realize our designs better. The three I chose I named; "Wood Blocks," "Crossroads," and "Toy Blocks."







​My concept designs consisted of a bubble diagram, elevation views, and a 3d paraline drawing. I had originally planned on developing my "Crossroads" concept, but with the persuasion of my teacher and peers I decided to more in depth with my "Toy Blocks" concept. 

SCHEMATIC

My schematic plans and views are a more finalized design than my concepts, having the different spaces or rooms separated. At this point I did not have completed where I would place extra doors and windows. When finished with this part of my design process, I had an almost completed understanding of how my building would look like. 

REVIT





​With the software tool Revit I was able to complete my design, fully realizing where each space would best fit, making slight adjustments with window placements to fit the different sections of the building. Adding small details like the circular pattern of the sidewalk to relate back to my craft of woodworking. Changing my roofs to complete the functionality and look of my building, fitting into the LBC as best as I could think of.  

MODEL

My model aided me to complete my design process, demonstrating how my building would look on the site it was allotted on the masterplan. With the tree as a reference viewers are able to understand the size of my building in a real-world situation. This model provides both a good reference for the viewer and I, helping us with our understanding of the building.
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      • Aidyn
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    • Architectural Design II >
      • Kamryn
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    • Architecture Practicum >
      • Nadia
      • Sarah
  • Spring 2022
    • Architectural Design I-Carson >
      • Kamryn
      • Audrey
      • Nadia
      • Oscar
      • Jillian
      • Ali
      • Alex
      • Fareeza
      • Andrew
      • Abbie
    • Architectural Design I-Cox >
      • JJ
      • Emiliano
      • Antonio
      • Dylan
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      • Isabella
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      • Mark
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      • Sadie
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    • Architectural Design II >
      • Victor
      • Erin
      • Alin
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      • Kailynn
      • Eric
      • Laila
    • Architecture Practicum >
      • Project Master Plan
      • Andy
      • Rae
      • Shannon
      • Malena
  • Material-Immaterial: Fall 2021
    • Architectural Design I - Carson >
      • Lilia
      • Orion
      • Jordan
      • Taos
      • Victor
      • Saira
      • Parker
      • Tyler
      • Rowan
      • Nicholas
      • Ananya
      • Juice
      • Jaime
      • Londyn
      • Addison
      • Tanish
      • Antony
      • Kailynn
      • Chris
    • Architectural Design I - Cox >
      • Mason
      • Winston
      • Wanrong
      • Rachel
      • Alin
      • Sandy
      • Grace
      • Cung
      • Jared 1
      • Joel
      • Homero
      • Willa
      • Mattie
      • Sakshat
      • Juan
      • Brett
      • Adan
      • Evan
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      • Ethanael
      • DeMarcus
      • Matthew
      • Maxx
      • Ivan
      • Bailey
      • Janeth
      • Madison
      • Angel
      • Laila
    • Architectural Design II / Practicum >
      • Josh
      • Shannon
      • David
      • Alejandro
      • Christian
      • Malena
      • Brandon
      • Lauren
    • Practicum II >
      • Katie
  • Elemental: Spring 2021
    • Architectural Design I >
      • Josh A
      • Josh C
      • Erin
      • Ayden
      • Zane
      • Calvin
      • Shannon
      • Paola
      • Alondra
      • Amy
      • Sarah
      • Alyssa
      • Eric
      • Jett
      • Malena
    • Architectural Design II >
      • Andy
      • Rae
      • Monet
      • Brandon
    • Architecture Practicum >
      • Maya
      • Joseph
      • Mica
      • Zach
  • Mobility: Fall 2020
    • Architectural Design I >
      • Diego
      • Josephine
      • Riley
      • Angela
      • Katherine
      • Brett
      • Amy
      • Isis
      • Jovanni
      • Caroline
      • Davian
      • Landon
      • Lily
      • Destany
      • Spencer
      • Jennifer
      • Nathan
    • Architectural Design II >
      • A community bike network
      • Omar
      • Brooklynn
      • Caden
      • Mica
      • Mac
    • Architecture Practicum >
      • Jasmin
      • Allison
      • Katie
  • Re:Use | Re:Inhabit: Spring 2020
    • Architectural Design I >
      • Randall
      • Monet
      • Luis
      • Brandon
      • Sydney
      • Jaque
      • Helen
    • Architectural Design II >
      • Ayusha
      • Jorge
      • Maya
      • Ethan
      • Allison
      • Lauren
      • Zach
    • Architecture Practicum >
      • Morgan
      • Zach
    • Practicum II >
      • Corinna
      • Ben
      • Cabot
  • ecology: Fall 2019
    • Architectural Design I >
      • ana
      • camille
      • braxton
      • Jonathan Banda
      • Jonathan Barrientos
      • Jase
      • chase
      • jorge
      • rae
      • Jonathan Espinosa
      • allan
      • jadyn
      • will
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      • dylan
      • mallory
      • jenna
      • arleth
      • domanick
      • cesar
      • lucas
      • karla
      • Jonathan Ramos
      • Jared
      • Lilly
      • Mac
      • Zach
      • Mercedes
    • Architectural Design II >
      • Jasmin
      • Lucas
      • Chloe
      • David
      • Joseph
      • Adam
      • Katie
    • Architecture Practicum >
      • Corinna
      • Bennett
      • Lucas
      • Benny
  • borderlands: spring 2019
    • Project Research >
      • Practicum Studio
    • Architectural Design I >
      • Jose A
      • Jason
      • Manuel
      • Jasmin
      • Joey
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      • Henry
      • James
      • Mariano
      • Jackson
      • Victor
      • Mya
      • Abbey
      • Jose R
      • Sergio
      • Katie
      • Hermilo
      • Hudson
      • Leah
    • Architectural Design II >
      • Aidan
      • Ethan
      • Cabot
      • Bennett
      • Axel
      • yerika
      • zac
      • berkley
      • melanie
      • sean
    • Practicum >
      • Design/Build Team
      • Emily
    • Practicum II: Amanda
  • Territories: Fall 2018
    • dmz city plan
    • Architectural Design I >
      • Ivan
      • michael
      • max
      • james
      • billy
      • dillon
      • jason
      • ryan
      • brandon
      • jeremiah
      • lauren
      • joseph
      • adam
      • emma
      • joel
    • Architectural Design II >
      • Corinna
      • Andrew
      • Ben
      • Nicolas
      • Morgan
      • Bradon
      • Kha
      • Jagger
      • Lucas
      • Daniel
      • Ernest
      • Rodney
      • Benny
      • Colleen
      • Miguel
    • Practicum >
      • Tehya
      • Amanda
      • Tony
      • Elizabeth
    • Practicum II >
      • Garrett
      • Cade
      • Jared
  • Local-Global: Spring 2018
    • Architectural Design I >
      • Ben
      • Keaton
      • Connor
      • Bradon
      • Ernest
    • Architectural Design II >
      • Research: Global Culture >
        • Digital Technology
        • Politics/Power/Influence
        • Culture
        • Work
      • Jaden
      • Beyonce
      • Hayden
      • Adam
      • Gabriel
      • Zach
      • Tehya
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      • Amanda
      • Dawson
      • Tony
      • Myles
      • Gabby
      • Elizabeth
      • Haylee
    • Fourth Year Studios >
      • Dominic
      • Lunna
      • Eric
  • Refuge(e): Fall 2017
    • Research >
      • Geographic Resources
      • Refugees
      • UNHCR Guidelines
      • Culture + Conflict
    • Hebron Associates >
      • Tyra
      • Fabah
      • Morgan
      • Allison
      • Juan
    • 214 Bureau >
      • Abby
      • Cade
      • Trae-Vahn
      • Beckett
      • Conor
    • CULT Architecture >
      • Garrett
      • Jared
      • Kyle
      • Emily
      • Elliott
    • Hiraeth Architects >
      • Lunna
      • Jordon
      • Alizer
      • Hayden
    • Practicum II Studio >
      • Andrew D
      • Andrew R
  • SPACEform: Spring 2017
    • Architectural Design Studio >
      • Cole
      • Tehya
      • Juan
      • Axel
      • Haylee
    • Advanced Studio >
      • Research: Maison Domino
      • Research: Cliff House
      • Kyle
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      • Garrett
      • Noelle
      • Tyra
      • Jordon
      • Alizer
      • Cade
      • Carlos
    • Practicum Studio >
      • Research: Fort Worth Hotel
      • Eric
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      • Andrew D
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  • FORMSPACE: Fall 2016
    • Architectural Design Studio >
      • Jordon
      • Edwin
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      • Davida
      • Riley
    • Advanced Studio >
      • Sustainability >
        • Sustainable Terminology
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      • Brynn
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    • Practicum Studio >
      • Project Research
      • Alex
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  • Time: Spring 2016
    • Architectural Design Studio >
      • Research: The Zombie Apocalypse
      • Austin
      • Garrett
      • Trae-Vahn
      • Diane
      • Colton
    • Advanced Studio >
      • Research: Catalytic Ages
      • Research: The Shift Age
      • Dominic
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      • Justin
    • Practicum Studio >
      • Trevor
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    • Fourth Year Studios
  • 9th Ward 10: Fall 2015
    • Hurricane research >
      • What Is a Hurricane?
      • Hurricanes Past and Future
      • Hurricane Resistant Design
      • Self Sufficiency
    • New Orleans Research >
      • Climate/Geography
      • Culture/Vernacular
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    • Urban Analysis
    • Architectural Design Studio >
      • Jonathyn
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    • Architectural Design Studio
    • Advanced Architecture Studio >
      • Eric
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    • Practicum Studio >
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      • Grant
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    • Advanced Studio
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  • Urban: Spring 2015
    • Architectural Design Studio >
      • Research: Urban House Types
      • Tate
      • Dominic
      • Ryon
      • Joshua
      • Andrew
    • Advanced Architecture Studio >
      • Project Research: Detroit, Michigan >
        • Site Selection
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      • Project Research: Bridge of Houses >
        • Trinity River Corridor
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      • Cooper
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      • Jonathan
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      • Jacob
      • John
      • Erik
  • Rural: Fall 2014
    • Project Research >
      • Shipping Containers
      • Rural House Types
    • Architectural Design Studio >
      • Ambar
      • Arnav
      • Matthew
      • Cooper N
      • Chase
    • Advanced Architecture Studio >
      • Ivis
      • Grant
      • Stephanie
  • Morphology: Fall 2013-Spring 2014
    • Architectural Design Studio >
      • Ivis
      • Isai
      • Carlos
    • Advanced Architecture Studio >
      • Research - Millennial Live/Work Building
      • Research - Nine Square Grid House
      • Azhar
      • Erin
      • Matt
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      • Route 66 Projects >
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        • Stone
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        • New Orleans Ninth Ward - Fall 2012 >
          • Redesigning the Lower Ninth Ward >
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            • Andrew
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          • NOLA Research >
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        • Jacob
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    • Practicum Studio >
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      • Andrew
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    • Practicum II Studio >
      • Stone
  • Architecture in Motion - Spring 2013
    • Dallas Mixed Use Building >
      • Stone
      • Austin
    • Freeway Onramp House >
      • Jacob
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  • Blog