HI
ᴄᴜʟɪɴᴀʀʏ "ᴡᴜɴᴅᴇʀᴋᴀᴍᴍᴇʀ" - ᴄʀᴀꜰᴛ ᴅᴇꜱɪɢɴ ᴘʀᴏᴊᴇᴄᴛ
Step ① |
Craft: DefinitionPrior to analyzing our separate crafts, we were first instructed to find and or interpret our own definitions of what we believe craft means through collage. When creating my collage, I interpreted and defined craft as - something new that you create for a purpose, using different elements and things in the world around you. Then we were given the true definition of craft for our next step in the process:
Craft : " an activity involving skill in making things by hand. " |
Step ② |
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Craft: ArchitectAfter we discovered the true and clear concept of craft, we studied and researched specific architects through collage and how they incorporated "craft" in their work. We did this so that we could form connections and grasp a better understanding of how we would use craft in the future.
For my study, I looked at a partnered architectural form of craft. Olson Kundig incorporated several components of craft through their work by using a diverse stretch of materials, and taking large ideas and breaking them down to the finest detail. Their works also included a common theme of connecting their architecture with its natural landscape. This planted ideas further down the line for my own production in this project. |
Step ③
Craft: InvestigationFollowing on, after we clearly practiced and understood the meaning of and how to find and reflect information for craft, we selected a field of craft to research. I chose to look into the culinary work and create a collage to represent the specific necessary elements of culinary arts. Through this I found that it required many various ingredients, kitchenware, teamwork, serving, as well as the many different forms of cooking that all played a role into the craft of culinary arts.
This allowed me to select ideas for the progression of my Wunderkammer design. For example, things that could be included on display in my Wunderkammer could include a diverse selection of ingredients, naturally grown plants, kitchenware, or animals. Below I’ve included a link that leads to a page including more detailed information of each of the key factors that play into the culinary craft. |
Step ④
Craft: Idea PlotSince we now knew the in’s and out’s of our specific crafts, we were then tasked with plotting ideas for how we would create the build of our Wunderkammer based on the needs of the craft. We were asked to create a place for a singular student to which would become designated intentionally as a space for the craft alone.
The idea I selected to proceed with involved inspiration from old cooking/competition television shows. For example, in the shows Chopped and MasterChef , I took inspiration from the idea of having the main or central cooking area residence of the craft to be in the center of the building. This is why the middle of my idea is shown as a larger space. I also kept the walls round and incorporated large windows to reflect the concept of the Wunderkammer being a cabinet of curiosity. This is shown as it connects the outside of the building, it’s nature, and the inside where all the craft utilities would be on display so that when visited, whomever walks in will get a 360 view of the culinary “cabinet of curiosity”. This is reflected through t the organic elements and roots of culinary arts shown with natural plant additions as well as the connection with the outdoors. |
Step ⑤
Craft: Floorplan AutoCadAfter creating the idea of my what my building would look like, I started to create its floor plan to carefully represent and define the different spaces I planned to have included within my studio.
To the right I created the open, spacious seating area which would have its source of natural light through the its window. In the center, I showed the kitchen island, which can also be seen in the picture below, as the main attraction, or as the "main" work area where the "magic happens". Finally, to the left, I created the outdoor seating/ patio area where outdoor cooking activities can take place such as Barbeque and Hibachi. The balcony above it will as well have those plants and natural growth which pushes for hands on activity in the craft as well as the seating. I also showed made sure to incorporate large spaces for the pantry and freezer as well as maintaining the overall shape of my building to keep that 360 effect. |
Step ⑥
Craft: Project DrawingOne of our final steps were to create a large drawing that wil help map out our ideas from their original drafts and trials, to fine it down to just the main key points that directly led us to our overall project idea. This included the valuable aspects of my project which reflected my inspiration for the shape of my building, as well as the different elements that would be a part of the display.
I chose to hand draw, and use forms of collage and AutoCad information to properly reflect my ideas and thought process in an understandable manner. I did this by printing multiple collages of items that would be incorporated as representatives of my craft, as well as the natural plants and sources. I also depicted how my windows played a role as natural light sources to emphasize the space of my kitchen area as well as the rest of the studio through the concept of connecting natural elements with the craft. Furthermore, I drew an elevation plan to give a visual of how i intended to see the inside "experience" of my studio to look like, and how each part plays together as a whole. |
Step ⑦
Craft: Culinary Model After deeply exploring, analyzing, and designing the variety of aspects of craft within my Culinary "Wunderkammer", I developed a model intended to represent and communicate these ideas in a meaningful, engaging, and intentful way. Unlike more common architectural models that typically display floor plans or building layouts, this model takes a more conceptual approach. The intention was to make the idea of craft immediately understandable, even and especially to someone viewing it for the first time.
Rather than focusing on the project's architectural form, this model takes inspiration from valuable elements and details closely connected to culinary practice such as the kitchen, nature, organic ingredients, and diverse cooking techniques. These ideas defined the design decisions throughout the model. For example, I incorporated natural elements like bushes, various types of plants, vines, and trees, especially in areas like the balcony, to emphasize the organic and nature-driven spirit of the project. These details serve to emphasize and bring attention to the origin of ingredients and the connection between food, environment, and craftsmanship. Each component of the model was purposefully chosen to reflect these ideas, creating a visual form that recognizes the sensory and material variety of my culinary craft. |
ᴄᴜʟɪɴᴀʀʏ ꜱᴛᴜᴅᴇɴᴛ - ʀᴇꜱɪᴅᴇɴᴛɪᴀʟ ʙᴜɪʟᴅɪɴɢ ᴘʀᴏᴊᴇᴄᴛ
Step ① |
Step ② |
Craft: Concept 1 In my first concept I built a “support” system concept of buildings. In this concept I made the student housing represent the ‘support’ for the maintenance of the community building which is also reflected through the rainwater irrigation system in which all the separate student houses bring in rainwater and irrigate a rooftop garden onto the community building. This shows how the different students all come together in the work of culinary as well as provide sustainable benefits to the community.
I also created balconies for each of the student housing so that students can grow plants on site to further add to sustainable factors and also bring in a benefit for classes as students can bring in their own produce. For first year freshman students, I made two buildings to allow room for the quantity of starting students which is usually larger than overtime. |
Craft: Concept 2 In my second concept I chose to represent the harmony between different students who all shared the common interest of culinary arts. I made the buildings form an almost circular flow yet each building maintained its own separate shape to represent the different students, but also how they come together to work and produce as a group. This is reflected in the center with the recycled water fountain system as well as a ground floor marketplace system where students can sell their on-site grown produce to push sustainability, health, and happiness.
I created slanted walls for each of the buildings as well to allow more natural light to flow in connecting the students with the natural environment and bringing importance to the landscape. Additionally, I kept two buildings for starter students such as freshman and juniors as there is usually a higher quantity of students. |
Step ③ |
Craft: Final Concept In my final concept I combined my first and second by incorporating the recycled fountain system and marketplace idea from concept 2 into the first concept so that I can include as many sustainability factors as possible, while also keeping the design that I believe best fit the culinary theme. I also added apartment style housing as well as majority vacuumed glass on the exterior to allow natural light and insulation.
For this design I also brought in a balcony system so that students can grow and produce on site which helped push the idea of sustainability furthermore. Additionally, I incorporated the student housing buildings as ventilation towers to keep natural air flowing through the building and maintain temperature. |
Step ④ |
Step ⑤ |
Craft: 3D Revit Modeling/Rendering Using the Revit application, we took our schematic designs and accurately modeled them into 3D form.
We started by creating floor plans of our original schematic designs and representing them in humanized measurements and with proper materials. From there, we rendered and extended, cut, or tweaked our models to make them as realistically as the model could get. From there we added the details and important components such as windows, doors, staircases, and interior sections and walls. We were also able to go in and add exterior components to represent our site itself alongside the model to incorporate our sustainability factors and further enhance the realism of the project. Once all details and model work was complete, we applied rendering elements and views so that we our able to see what exactly the building would look like in real-time or a closer version of it. This allowed us to go back and re- edit positioning, window placement, and gave us a more extensive and clear picture of our concept overall. |
Step ⑥ |
Craft: Final Model
As the last step of the residential student culinary building; a handcrafted model to reflect the digital Revit model, and create an accurate real life visual/representation of the concept.