Anoushka Kolatkar: Architectural Design II
Project 01: Wunderkammer
The prompt for the Wunderkammer project was to create a working and display space for a master craftsman. The word 'wunderkammer' is German for 'room of wonder'. During the Renaissance, it was often used to refer to private collections of exotic or rare items. For our purposes, we defined it as a collection of curiosities relating to the cræft.
Cræft Investigation

First, we explored the idea of cræft as a general concept. I interpreted cræft as something that requires process, time and investment. I also thought of it as a mix of technicality and art, with each informing the other, with a final product emerging at the end.
As a class, we decided that our definition of cræft for this semester to be a functional object made with expert skill by hand.
As a class, we decided that our definition of cræft for this semester to be a functional object made with expert skill by hand.
lake flato case study by Anoushka Kolatkar
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Next, we researched prominent architects and explored how they use cræft in their works. I researched Lake | Flato Architects, a firm based in Austin, Texas. By conducting a case study and creating a collage, I learned that Lake | Flato's use of cræft
lies in their materials and connection to the building site. The firm is a leader in sustainable architecture, and always tries to pick materials that suit and complement the location's natural resources. Furthermore, Lake | Flato works to connect indoor and outdoor space seamlessly, as demonstrated by my parti model of Brown Residence.
lies in their materials and connection to the building site. The firm is a leader in sustainable architecture, and always tries to pick materials that suit and complement the location's natural resources. Furthermore, Lake | Flato works to connect indoor and outdoor space seamlessly, as demonstrated by my parti model of Brown Residence.
Metalworking Investigation
Next, we were each assigned a traditional cræft for the semester, and investigated it using a collage and a Padlet. I was assigned metalworking. Initially, I thought of metalworking as this brutish, primal work. However, from my research, I concluded that I was very wrong, as metalworking has a huge range of processes and skills, from big sculptures to jewelry work. It's a very intuitive, precise cræft that requires a lot of time, effort, and attention to detail to get just right.
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Concept Designs
Concept 01:
Concept 01 explores the origin of metal. Metal is found in mineral ores underground, which are then extracted and smelted into workable material. Similarly, this concept features asymmetrical floors and an underground forge, connecting the craeftsman to the earth.
Concept 01 explores the origin of metal. Metal is found in mineral ores underground, which are then extracted and smelted into workable material. Similarly, this concept features asymmetrical floors and an underground forge, connecting the craeftsman to the earth.
Concept 02:
Concept 02 is reminiscent of the shape of an anvil, a vital tool to a metalworker. Getting to the workshop requires walking through the Wunderkammer, thus facilitating connection between the finished product and the work in progress.
Concept 02 is reminiscent of the shape of an anvil, a vital tool to a metalworker. Getting to the workshop requires walking through the Wunderkammer, thus facilitating connection between the finished product and the work in progress.
Concept 03:
Concept 03 is a literal representation of the element that enabled humans to begin metalworking: fire. A circular, continuous workspace allows for a fluid process, as metalworking involves several skills that are applied as needed.
Concept 03 is a literal representation of the element that enabled humans to begin metalworking: fire. A circular, continuous workspace allows for a fluid process, as metalworking involves several skills that are applied as needed.
Final Design
I decided to combine my ideas from Concepts 01 and 03, opting for stacked, asymmetrical floors while keeping an underground forge with open spaces for working. I also added a gantry crane mechanism for moving projects between spaces. The final design was drafted in AutoCAD as plans and a section.
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The final presentations for this project featured an abstract drawing and model, designed to convey the concept of the Wunderkammer design.
My final drawing uses vertical space to visually stack the floor plans, with the section in the middle. Ribbons of molten metal photos run horizontally along the paper, and an exploded view of the gantry crane shows the different metalworking processes housed within the building.
The model emphasizes the physical attributes of the building, including the mineral ore asymmetrical walls. The focal point is a hand smashing down a glowing hammer, reiterating metalworking as a hands-on cræft. Finally, a 3D-printed representation of the gantry crane hangs from the top, showing an integration of technology into this building dedicated to the traditional arts.
My final drawing uses vertical space to visually stack the floor plans, with the section in the middle. Ribbons of molten metal photos run horizontally along the paper, and an exploded view of the gantry crane shows the different metalworking processes housed within the building.
The model emphasizes the physical attributes of the building, including the mineral ore asymmetrical walls. The focal point is a hand smashing down a glowing hammer, reiterating metalworking as a hands-on cræft. Finally, a 3D-printed representation of the gantry crane hangs from the top, showing an integration of technology into this building dedicated to the traditional arts.