Frank Lloyd Wright: Andrin Chirayath
Frank Lloyd Wright: Frank Lloyd Wright was an a architect that truly expressed Usonian Architecture. Usonian Architecture means uses natures elements or "Natural Architecture." His parents were divorced when he was little, but that didn't really stop Wright from becoming an architect. Frank Lloyd Wright was born in the city of Rich-land Center, Wisconsin on June eighth, eighteen-sixty-seven. From there Frank grew an inspiration to thrive into architecture and paved the way to success. His inspiration was founded upon his mother, and she liked the way things looked, and also the types of shapes she liked as well. He also had an interest in geometric figures, and associated the nature aspect within and out of his designs. He later died in Phoenix,Arizona on April, ninth,nineteen-fifty-nine.The death was caused by surgical complications of his heart. Frank also is an inspirational figure because of how he perceived architecture through his views and thoughts and a well uniquely expressed creativity as well.
Frank Lloyd Wright-Jacobs House: The design project he did was the "Jacobs House". I had to analyze the "Jacobs House", which belonged to one of the first of many residents of "Usonian" living (Ranch and Natural lifestyle living). The residents that owned the house were "Herbert and Katherine Jacobs." The house is a one story design consisted of a overall shape of an L-Shaped home. The house is now a historic museum and is located in Wisconsin, Toepfer Ave Madison WI. I've also had to draw and create certain types of drawings and concept drawings, of his inspirations and background, of Franks Architectural style for this home. The drawings I had to focus on was the floor-plan of the "Jacobs House", a Parti-Diagram, a Program-Diagram, and an Elevation of the "Jacobs House", and I've also had to design a perspective museum through his views of how he would have a designed a museum.
Final Sketch up, Auto-cad, and Floor-Plans Project Concept: Project 2
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I wanted to really express myself through creating a livable and home like environment. It would feel like you can call it home, because of what the civilian would be surrounded by. There's so much vast space that anybody could adore and love the survival structure like it means the world to them. The design focus was to of course to have an established and well spaced environment. At the same time I blended architecture through using trapezoid designs, and constantly using different shapes and adjusting sizes. I wanted to find a creative way for the water to flow to the towers and to be able to run off to certain parts of the building. Then through multiple ideas and drawings, clearly I needed to keep everything connected and expanded. I trying two designs and the one with the trapezoid idea worked and functioned properly. Through the floor plan, elevations, models, and all, I've truly created something both treatable and sane worthy. I also wanted to keep things within the building such as the farm house, which is a vital resource to the building. When I did my research I came across indoor barns and farming, and the best way to run it was indoors. This is a great example of both protection with the gates of each animal stall, in my autocad drawings. Also including ideas of sustainability, sanity, and survival.
Work Produced/What I've learned/Illustrating or drawing out what type of Skills I requires:
In the work that I've been producing was to promote a quality and well expanded living structure. Which means that while I was working towards how big it would need to be, and also how it would be designed. The moment you walk in is the moment where you'd feel at home and safe and sound. The structure has a a little limit of people living, and about ten to fifteen people can live in the home, due to my huge space. The floor plan has rooms of all basic needs, and also the elevations clearly portray that core aspect. What I've learned while I was making the project was to reconsider drawing my designs with marker, and to also put mini details in my drawings to show what the building would look like in reality through the site and in my other designs as well. I've developed skills through learning from the basics, and taking those same basics and transforming it into creativity. I've also developed skills of knowing what I need to focus on in terms of problems, and looking out for little things that don't apply to the building itself, and adding things of what's necessary, and I've developed a very well thought our process of experimenting and truly understanding what I've made through the zombie apocalypse structure.